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Silver and Bone - Zeke Kirschenbaum

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EDIT: 5/5/15 - Did a major overhaul to background information.  

It's fiiiinally finished. Zeke hasn't had a complete character sheet in years. Now that there is one, I'll be using it for the role play group :iconsilver-and-bone:


Name: Ezekiel Austin Kirschenbaum 
Silvers: 07
Bones Per Scene: 09
Clan name: Versipellis
Status: Member
Clan Relationships:
    Versipellis - Allied
    Ulfhednar - Liked
    Lycaon - Neutral
    Cinocephali - Vilified 
Order name: ---
Pack name: ---
Species: Werewolf 
Forms: Standard
Rage Form: Were 
Age or DOB: 25
Complexion: Pale
Gender: Male
Eye Color: Heterochromia - Left eye light brown, right eye blue (Remains when transformed)
Hair Color: Black (Assorted shades of grey and brown when transformed) 
Build: Lanky and underweight, with a broad set of shoulders perched atop an otherwise narrow frame.  Formerly in decent shape, now lessened after long periods of homelessness and unemployment.  
Height: 6’ 6” (7' 5" when transformed) 

Personality: Scattered, vacant, deadpan. Crass, though friendly and well-meaning underneath. Very impulsive and prone to mood swings.  In spite of a prickly first impression, he’s a teddy bear somewhere under it all.  

Background: While he was born in Minneapolis, Minnesota, Zeke was raised in Missoula, Montana.  His family relocated when he was five because of his father's career, but the family never quite settled after the move.  Things eventually broke down three years later, shortly after Zeke's 8th birthday when his mother disappeared.  Official reports say that Mrs. Kirschenbaum went missing while hiking alone outside of Missoula, but local scuttlebutt mentioned the possibility of infidelity and eloping.  Mr. Kirschenbaum (senior) never quite got over the disappearance, and Zeke and his siblings grew up very quickly in the household of a drunken, bitter man.  While his much older sister Mary forwent college to support the family with several jobs, Zeke was too young for employment.  Frustrated, he took to stealing and got into trouble repeatedly, becoming more and more of a burden to his sister.  

After years of trying to stay out of the way and out of trouble, the opportunity came to skip town after high school and Zeke jumped on it immediately, following his then-girlfriend Emma Pomerleau east to a suburb of Chicago, where she was attending college.  

Technically, Kirschenbaum as the world knew him never survived the trip.  The details are hazy surrounding the disappearance, though official reports read that Zeke lost control of his car while driving through rural areas in Wisconsin and crashed late at night, vanishing in the woods, where no body was ever recovered.  Zeke found help at a cabin near where he crashed, where he was given medical attention by a group of well-meaning, though sloppy werewolves camping out for the weekend while trying to find new and exciting ways to get themselves high.  They used an unsterilized needle from their stash to kill Zeke’s pain and calm him down, infecting him in the process.  

Weeks later, unbeknownst to his family and friends, Zeke emerged from the woods alive, though having undergone his first transformation while in a drug-induced stupor. The physical transformations left Zeke's human state near-unrecognizable, and when he appeared in Chicago claiming to be a man presumed-dead, he was identified as a suspect in the disappearance and a warrant for his arrest was announced.  Frightened and confused, he went into hiding, finding work as a courier for some of the city's shadier enterprises in exchange for shelter from the law.  

When he was finally apprehended, he was committed to a mental hospital, where he underwent treatment for delusional psychosis.  It became apparent to his doctor, however, that the "hallucinations" of physical transformations were very certainly real, whether or not the identity confusion was too.  Fearing for the wellbeing of his patient should his secret become public knowledge, the doctor kept things under wraps.  He’d hoped a combination of constant anti-psychotics and convincing Zeke the transformations were all in his head would trigger a mind-over-matter response and cure his condition, a treatment he regretted upon Zeke's escape from the hospital when the wolf finally took control.  

Since his escape, Zeke has been wandering.  His stay at the hospital left him confused as to what was real and what was not.  Without the constant stream of anti-psychotics, his head was mostly clear for the first time in years, leaving him to parse things out on his own.  The only problem was, where to start?  

Zeke joined a traveling sideshow to earn himself money, performing as "the amazing wolf-man of Missoula county."  The ringleader there was privy to Zeke’s condition, and helped him get his head screwed on straight, claiming to have met plenty of werewolves before, which gave him enough perspective to help Zeke figure out what he was.  Really, it was a load of bull he was feeding Zeke to keep him stable enough to perform, as “The Amazing Wolfman” was quickly becoming the circus’s favored attraction.   It didn’t matter though, as Zeke was happy finally having a place where he could be accepted for being a freak, even if he made his living being gawked and laughed at by tourists.  

After arriving in Chambury, something went off in the back of his mind and his wolf went haywire.  Zeke barely had a grasp on controlling his transformations, but the wolf went into autopilot and drove him away from the circus’s convoy and into the Canadian countryside.  When Zeke finally came-to, he found himself on the doorstep of Broken Fang Stidolph’s housewarming party, surrounded for the first time ever with his own kind.  

Fortunately for Zeke, he managed to bumble his way into the arms of the Versipellis, though only after being captured by the Cinocephali and tried for murder after the party.  With the whole town on edge, and Zeke feeling very much like he's the epicenter of it all, he's tried to find himself quiet work with the Versi, doing his best to fit in and help out by managing a rehabilitation center for wolves more troubled than he is, though he's beginning to wonder if he was thrown into it just to keep him out of the way while tensions ignite.  


Random Facts:

-While he lived in Chicago, Zeke took up boxing as a means of defending himself in the competitive back market scene he found himself immersed in.  Despite his wiry frame, he can swing a formidable haymaker.  

-As a human, he appears to be healthily-built enough, but Zeke suffers from chronic malnutrition.  Since his first transformation, he’s lived through varying states of homelessness and money comes in fits and starts.  An unstable lifestyle combined with a werewolf’s heightened metabolism, and periods of feast or famine resulting in rapid weight loss and gain has put a heavy strain on his body.  His condition becomes excessively apparent when he transforms, and all his condensed mass redistributes, giving him a drawn-out, starved look.  

-Zeke loves to cook, which is a shame because he doesn’t come into contact with quality foodstuff nearly as often as he’d like to. When he can get his hands on a proper kitchen, however, he will cook you the best damn meal you have ever had in your entire life. 

-Despite his harsh, gravely speaking voice, Zeke has the singing voice of a goddamn songbird.  He was in choir in high school and several bands throughout his young adult life and took continuous vocal lessons right up until his disappearance at the age of 20.  Five years of being a werewolf later, and he'd gotten a bit rusty, but can still be heard crooning from all the way down the block whenever he thinks no one is around to hear him.  

-Zeke has hemophobia (phobia of blood).  In truth, a little bit of blood here or there doesn't phase him much; you won't see him pass out at a paper cut.  It's when we get into larger quantities that things get bad.  A larger wound will make his skin crawl, and a bag of blood like you'd see at a hospital or blood drive will send him up the wall.  If lucky, he'll faint at the sight, but if not, it makes him nauseous and agitated, which usually results in an unwanted transformation, which in turn results in more blood getting all over him and the vicious cycle goes on and on. He tries his damnedest to avoid it, but accidents happen, and so in turn do uninvited transformations and wonton gorefests. 

-Zeke is hooked on cigarettes. He used to smoke before he was turned, and now he’s still got the mental side of the addiction, despite the fact that his lycanthropy has rendered the chemical side pretty much moot (heightened tolerance to foreign substances and all that). As a result of this, he needs to smoke more than twice as much as he used to to even get a buzz. The same goes for coffee, which he loves, but needs a ton of to get any sort of pick-up from it. 

-Dental hygiene (amongst most hygiene, as a matter of fact) is a big problem for Zeke. The taste of mint is absolutely repulsive to him and he can’t bring himself to use toothpaste. Stack that with his smoking habit and coffee obsession, and you’ve got one hella yellow grin. Don’t let him breathe directly on you.  

-It’s unknown if it is because of his malnourishment, or a skin condition, but Zeke’s transformations are uncharacteristically gory.  His body grows too fast for his skin to keep up, causing his body to rupture all over, leaving his muscle tissue exposed while his healing factor struggles to keep up.  Transforming is painful at the best of times for most werewolves, but it’s a long, drawn-out nightmare for Zeke.  

Character Use: I really don’t mind it if you want to use Zeke for group challenges (in fact, I'd love it), just clear any ideas with me before you do them.  

Abilities:

Human
    Arms 2 - Bonus to damage from firearms
    Savvy 3 - Bonus to reading intent of enemies, to the point of guessing hidden motives
    Awareness - Bonus to awareness checks
    Willful 3 - Bonus to Will checks, adds extra bones per scene
    First Aid 1 - Bonus to medical checks

Were
    At-will shifting 1 - Can transform at will
    Regeneration 2 - Healing factor extends to nerve damage and minor limb regen, rate of recovery increases
    Redirection 1 - While transformed, can avoid detection by humans for short period
    Trade Off 2 (Speed for strength) - Zeke is weaker than most weres, but faster
    Tough Hide 1 - Increased damage threshold 
    Through Scent Alone 1 - Can identify the presence of other beings up to a couple days prior
    

Spirit
    Astral Password 1 - Once per scene, can command an inanimate object (unlock a door, start a flame, etc).  Can know three commands.  
    Possession 1 - Can possess inanimate objects

Versipellis
    Unlikely Connections 1 - An uncanny ability to know a guy who knows a guy who knows a guy.  Can be used to obtain a plot-important item once per scene.  
    Secrets Given 3 - Through intuition, character can obtain behind the scenes information from the GM.  Can be used 3 times.  Can also be used on other player-characters and NPC's.  
    Protective Rage 2 - Gain bonus on attack and defense rolls while eclipsed if protecting a friend.  Character can trigger an eclipse intentionally once per scene, and can shrug off a powerful blow while not eclipsed if attacking.  
    Uncommon Bond 2 - When multiple characters from the same clan are working together, can add +1 per unified character to the effort.  Can be done twice per scene.  
    Psychometry 2 - Can see the history behind an object or dead being.  Can work in both the physical and astral plane.  
    Connection 1 - Can establish a mental hive-mind connection with other characters.    
Image size
4500x3454px 16.3 MB
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Comments11
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jmillart's avatar
I like the update